


But when facing a pack of Drowners or a pack of wolves that are around 8 to 10 mobs Geralt can literally not keep up with the enemy's fast attack patterns.Geralt's deliberate and animation heavy attacks cant deal with 5+ wolves all attacking at once. When facing a single opponent it's fine, it's still tough, it has to be. Because Geralt animates so deliberately and reacts a bit slower than you're used to in third person action/RPG games the increased aggression in enemy AI on the harder difficulties kinda breaks the combat. Witcher 2 and to a lesser extend Witcher 1 were like this as well but in Wild Hunt it's a LOT more so. The Witcher 3 is very animation heavy, almost like the Souls games. There's more to it though and it's a bit of a problem for me with the game.

The problem is that enemy AI changes somewhat on higher difficulties, I've seen people say that only HP values change and no Vitality regen during meditation. I played on all difficulties to get a feel for what actually changed and Blood and Broken Bones! difficulty seems to be the sweet spot for me, BUT!
