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Witcher 3 blood and broken bones
Witcher 3 blood and broken bones









witcher 3 blood and broken bones witcher 3 blood and broken bones

But when facing a pack of Drowners or a pack of wolves that are around 8 to 10 mobs Geralt can literally not keep up with the enemy's fast attack patterns.Geralt's deliberate and animation heavy attacks cant deal with 5+ wolves all attacking at once. When facing a single opponent it's fine, it's still tough, it has to be. Because Geralt animates so deliberately and reacts a bit slower than you're used to in third person action/RPG games the increased aggression in enemy AI on the harder difficulties kinda breaks the combat. Witcher 2 and to a lesser extend Witcher 1 were like this as well but in Wild Hunt it's a LOT more so. The Witcher 3 is very animation heavy, almost like the Souls games. There's more to it though and it's a bit of a problem for me with the game.

witcher 3 blood and broken bones

The problem is that enemy AI changes somewhat on higher difficulties, I've seen people say that only HP values change and no Vitality regen during meditation. I played on all difficulties to get a feel for what actually changed and Blood and Broken Bones! difficulty seems to be the sweet spot for me, BUT!











Witcher 3 blood and broken bones